Fed up with the shallow conversation surrounding video games, Jamin Warren and a few fellow writers decided to do something about it. Kill Screen, a print magazine and a website, challenges the assumption that “gamers don’t think.” It covers many angles of gaming, from reviews of current games to essays about the cultural impact of games on society. The writers are great at making connections to other art forms like architecture and fine art, and they relate games to the development of new technologies. We do not fully understand how video games shape and change our world, even as we shape and change the virtual worlds that we can enter. Kill Screen is a great start to this important conversation about video games.